

Berserker's Frenzy gives you advantage on its own and can be cheaper and easier to cast Master Warcraft. Not only is this bonkers in an Eligeth, Crossroads Augur deck, but if you can see the top 5+ cards of your deck, that's insane value. Second, you should not sleep on the scry X effect.

It's instant-speed, which is huge for these mass draw effects. Diviner’s Portent, however, has a lot going for it. Usually, I would prefer to run more efficient card draw, such as Chart a Course. I'm not generally a fan of Blue Sun’s Zenith -type cards. These are the types of cards that I want to pair with dice-rolling synergy pieces. This card can function as a board wipe, a ritual, or potentially both. Reckless Endeavor is a viable card even outside the dice-rolling strategy. Luckily, the Commander decks delivered a few of these. The most exciting cards outclass their non-dice-rolling counterparts when you roll well. In these cases, the reward for playing these cards does not outweigh the costs. These cards aren’t exciting and don’t capture the tension that a game of Dungeons and Dragons would create. Swarming Goblins, even at its best, is still worse than Siege-Gang Commander. Contact Other Plane is an over-costed Read the Bones unless you roll literally a natural 20. That's the problem with most of these cards. Even with a good roll, this card is an over-costed Archaeomancer. A d20 has an average result of 10.5, meaning that we'll only get the better end of this deal slightly more than 50% of the time.

( D&D 5e: Probabilities for Advantage and Disadvantage | Bob Carpenter)Īberrant Mind Sorcerer perhaps best sums up my gripe with many of these designs.

Just how much do these cards make the math on these numbers better? Luckily, we are not the first nerds to ask this question! Pixie Guide and Barbarian Class translate this concept to Magic: the Gathering. Advantage allows the player to roll two dice as opposed to one and they may ignore the lower result. If you are familiar with Dungeons and Dragons, you are familiar with the concept of Advantage. Two cards in particular will be great pickups if we do see an influx of dice-rolling cards this year. Since we cannot roll a 0, our odds are marginally better. Your first thought may be that half of 20 is 10, so the average on a d20 must be 10 right? Wrong, but that's a good thing. Let’s Dive In and Look at Dice-Rolling Odds!įor many of these cards, it's important to consider the mean (average) for your rolls. This will not only give dice-rolling decks new toys, but it will also make some of these cards even better. Not to mention, Unfinity could potentially inject some black-bordered Commander-legal dice-rolling cards into the format. Commander Legends introduced over 70 new legends, and with Commander Legends: Battle for Baldur's Gate right around the corner and early previews showing new dice-rolling cards, I would not be surprised if we received multiple new dice-rolling legends.
